About us
We Create Engaging Experiences
Our Story
Playing exciting video games is our passion. We have gathered together and combined our know-how in order to develop a game with a mix of two highly desired genres with a unique artstyle consisting of dark fantasy and a high sense of realism. There is a monotonous gameplay in traditional trading card games and fighting games that we want to break through. We want to enable gamers to experience the cards to its maximum by deploying them in two different mid-core genres and let them experience the next level of trading cards.
Our Mission
The primary purpose of Shinayu is to bring gamers together who share their passion for trading card games and fighting games. We want to revolutionize the TCG genre by combining neverseen hybrid game mechanics. We want to captivate gamers all around the world with high quality gamer engagement. Gamers with different strengths have equal chances to succeed in Shinayu. The game design is specifically focused on creating diversifed and balanced gameplay in order to ensure a great gaming experience and rise the competitive gameplay to the next level.
Our Team
Game Designer & CEO
Koray Akman
Koray is an enthusiastic gamer for over 20 years now. He worked as a game designer on several mobile games and continued his career as a mgmt./ M&A consultant in PwC for almost five years. Additionally, he is a former professional esports gamer in Counter Strike 1.6 and continues now his passion for designing enjoyable mobile games.
lead Gameplay engineer & CTO
Alexander Meyer
Alex is a passionate software developer for over 27 years and thereof over 10 years in game development. He worked on 7 published games with several popular game studios. Due to his desire to invent a new game what gamers tremendously like, he decided to build Shinayu as his next big challenge.
Lead web3 engineer
Emirhan Güven
Emirhan is a software engineer for over nine years, thereof five years working on dApps. He is specifically focused on smart contracts and is an absolute expert to customize them to meet the requirements. Prior Shinayu, He worked as the lead developer at metatime startup which focuses on creating a Web3 ecosystem.
Lead Concept Artist
Pablo Fernandez
Pablo Fernandez works for over twelve years in the gaming industry as a concept artist. Prior Shinayu, Pablo worked with leading game publishers such as Square Enix, Capcom and Bandai Namco and created plenty of arts on very popular games (e.g. Final Fantasy). In Shinayu he specifically focuses on creating magnificant and elegant character arts.
principal Gameplay engineer
Oleksandr Sliusarev
Oleksandr develops games for over ten years now, thereof almost eight years for Ubisoft. He worked on several AAA titles, such as the Far Cry titles, Watch Dogs 2 and recently published The Crew 2 Motorfest. His work covers the fields in tools, automation and engine programming with extensive knowledge in cross-platform development.